Once either the yellow and/or the green faction has been eliminated, build a shipyard in the eastern sorcerss castle that is located in the green player's island. The green player's island contains plenty of resources and mines for the player to flag, just like the mines located within the desert island. They will also need to take over the green player's island by entering a portal located north of the player's castle. If the player takes the second option, they will need to block the dimension door that leads from their territory to the desert island, so that the enemy heroes do not attack the player's castles or the heroes closest to the portal. The player has two options: either take out the enemy faction in the desert and then the wizard faction north of their castle, or take out the wizard faction first while ignoring the necromancer faction. By heading through the portal east of the starting castle, they can reach the yellow player's desert island to the east, with two necromancer castles and a castle of a random faction. On the northern side of the same island is a yellow wizard castle and a town.
Eternal card game lore free#
The player should free the hero as soon as possible, but should watch out for the enemy wizard hero lurking in the east. The barrier can be opened by visiting the aqua-colored traveller's tent, north of the starting castle. On the east side of the player's castle, there is a prison containing the high-level wizard Joseph locked inside with an aqua barrier protecting the prison. The player starts with a single wizard castle in the southwestern corner. The wizards managed to overcome their rivals once again, and captured the city of Chronos, where the location of the Fount of Wizardry could be found. The location of the great library has been dicovered! You must make your way to it, and reclaim the city of Chronos in which it lies. The Eternal Scrolls is the second scenario of the Wizard's Isle campaign in Heroes of Might and Magic II: The Price of Loyalty. Go forth and capture the city of Chronos, wherein you will find the library you seek." With this information you will be able to locate and bind the Fount to your will. Most importantly - within its dusty tomes must surely be information concerning the Fount of Wizardry. Within this library, an almost endless collection of mystic knowledge might be gleaned. " Through the inhabitants of these isles, you have learned the location of an ancient library. Power's End or Fount of Wizardry Maps Surface map